Abstract
This article examines the cultural background informing the overarching narrative of the Legend of Zelda series, focusing on the references to Japanese religious traditions associated with the characters Ganondorf, Demise, and Calamity Ganon. The destruction enacted by these antagonists is not entirely negative; rather, it is a part of the cycle of rebirth that is necessary for the renewal of Hyrule both within the series mythology and in the context of the player’s delight in the postapocalyptic and preindustrial green spaces that characterize the games in the Zelda franchise. A close reading of the original Japanese-language script of Breath of the Wild (2017), Skyward Sword (2011), and The Wind Waker (2002) reveals that the various permutations of Ganon add cultural depth to the games, thus endowing the conflicts underlying their stories with a greater sense of literary complexity.
Get full access to this article
View all access options for this article.
