Abstract
This article approaches the historiography of digital games by suggesting a categorization of four different genres that can be utilized in the presentation of the history of digital games: enthusiast, emancipatory, genealogical, and pathological. All of these genres are based on various conceptions of what is important in the history of digital games and to whom the history is primarily targeted. The article also evaluates the premises of the authors of the histories. The present article’s main objective is to create suggestions for a unique classification that would be especially suitable for the historiography of digital games.
Keywords
Get full access to this article
View all access options for this article.
