Abstract
In recent years, playful design environments and digital games have been offering increasingly accessible programming tools and integrated editors, significantly expanding opportunities for the creation and sharing of user-generated content. These practices have engendered the diffusion of participatory online environments in which users present, discuss, and critique their creations. This study analyzes one of these design-driven environments dedicated to game levels created with the popular series LittleBigPlanet. Findings suggest that participants interact guided by their desire to become skilled designers and be recognized as such by their peers. To do so, they enact situated discursive functions that entail a pervasive use of specialist language, the formation of shared design references, and the valorization of new forms of originality based on remixing and intertextuality. By engaging in multimodal practices in a competent community of peer designers, participants create a safe “discursive studio” that offers a multiplicity of trajectories for learning and creativity.
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