Abstract
This presentation describes the rationale and method for assessing “subjective” reactions of training network users – players and observer/controllers. Subjective assessment about team/group training is as important as the objective measures described in the prior presentation. It is critical that players and exercise controllers view the experience as useful and effective. It is equally critical to pay attention to their ideas for product improvement. MDT2 participants reacted very favorably to the training. They offered many constructive ideas for improving training management, exercise design, and tactical realism. Key findings are summarized in the paper. In addition, the potential applications of this technology to non-Defense needs are addressed: fire fighting and emergency management.
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