Abstract
Multidimensional scaling (MDS) analyses of flight simulator visual scenes reveal that both the shape of the terrain surface as well as the spatial distribution of objects on the terrain are salient to pilots flying at low altitudes. MDS is based upon similarity ratings and it was deemed important to verify the relevance of these scene properties using a performance based task in a flight simulator. The task was an ascent/descent discrimination task similar to that used in other flight simulation research. Terrain shape and elements on the terrain (texture and objects) were factorially manipulated. Presence of hills as well as the spatial organization of objects on the terrain affected performance in some conditions. A positive effect of hills is noteworthy because hills did not extend above the horizon and therefore posed no vertical obstructions. Thus, they provide relevant information for perceiving altitude change apart from the role they may play in obstructing vision or navigation.
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