Abstract
Converging experimental tasks were used to address the development of usable interactive icon sets for telecommunications network applications. Naming and matching addressed the individual informativeness value of an icon, with naming reflecting natural context response biases and familiarity contributions more than matching. Naming also allowed intrusions to be identified early. Preference ratings simulated user behavior with iconic menus, and provided discriminability data that could help to select icons where naming and matching revealed only failures. Issues resolved and revealed during this work are discussed.
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