Abstract
The history of research on visually-induced illusory self motion, or vection, has demonstrated that in many instances observers have experienced disturbances similar to those of motion sickness. Visual displays in flight simulators may also produce the experience of vection, and illusions of self motion are likely to become more common with the increased use of wide field-of-view presentations of realistic imagery. Many of the disturbances observed in laboratory studies of vection have also been found in simulators, and are likely to become more common. This paper presents a background to the study of visual-vestibular disturbances associated with illusory self motion in flight simulators, and an overview of current experimental efforts aimed at identifying the causal factors.
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