Abstract
Both the research data base and practical experience, indicate that engineers involved in the design and development of team training devices either have inadequate access to, or for other reasons do not typically use, human factors and instructional design principles. This paper discusses a project whose purpose is to: (1) identify team processes and characteristics which may be employed in the design of team training devices, (2) state this information in guideline form, and (3) begin the development of a taxonomy of team training design characteristics which may be used to organize the guidelines.
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