Abstract
This study tested a training concept termed reverse-role training. Reverse-role training involves practice by an individual on tasks which he does not perform in the operational environment but his operational performance is dependent upon others performing these tasks. This can be best perceived in terms of game playing, such as air-to-air combat, whereby the player will receive practice playing the opponent's position (e.g., American fighter pilots receiving training in Soviet aircraft). A study was conducted in which 32 subjects were trained to play a video air-to-air combat game with each “aircraft” having different performance characteristics. Results indicated significant differences on a number of strategy measures and a probable interaction with aircraft type on the number of wins, losses, and draws.
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