Abstract
A Meta study of four empirical studies of simulator training was performed. The empirical studies were performed at a battle tank simulator, a combat vehicle simulator, an active sonar anti-submarine warfare simulator, and at a simulated command and control staff exercise of an international naval mine countermeasures mission. The combined number of participants in the Meta study made use of inferential and causal statistics possible. The results showed higher ratings of motivation/fun and effect on reality than fidelity. This suggests that a simulator can provide both motivating and valuable training even if it does not have very high fidelity. The casual analysis with LISREL provided a model showing that the feeling of involvement in the simulation influences the training in the simulator, which in turn has a positive influence on the transfer of training to real world performance. Since the analysis is based on amalgamated data from different studies with partly different conditions, site specific models may be different.
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