Abstract
The Army is increasingly using game-based simulations (GBS) for the training of Soldiers. The use of GBS addresses the need to quickly adapt training content and deliver relevant training to Soldiers. One major drawback to the use of any simulation is the need to insure the users have the minimal skills necessary to utilize the simulation to perform the training tasks. The best approach to insuring effective use of a GBS would be to employ a standardized measure of game skills. GamePAB was developed and is being evaluated for measuring video game skills and GEM was developed and is being evaluated for measuring prior gaming experience and knowledge. Data were collected from Soldiers during exercises in which a GBS was evaluated. Results suggest that the new metrics are reliable but not related. These results also suggest that there are continuing issues involved in using subjective measures of skill or objective measures of knowledge in predicting GBS performance.
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