Abstract
Though serious games have been the topic of much discussion within the scientific community, the theoretical underpinnings of this technology remains largely nascent. Although much of the knowledge base of the simulation and digital learning community applies to serious games, the play-based nature of these tools necessitates additional examination. Games have defining component attributes, and variation of these attributes may affect learning resulting from game play. Thus, understanding of the attributes involved in games and how they map to various learning outcomes will improve the community's ability to effectively design and employ these tools. This article describes research designed to address this need through experimental manipulations of the privately developed InnerCell game. This effort is conducted in the context of game attributes and learning outcomes, and recommendations for attribute-outcome pairs are offered based on preliminary findings of this research.
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