Abstract
This panel examines recent developments in neuroergonomic research and application involving higher-order vision. Four important aspects of visual cognition are discussed, namely 3-D object motion, biological motion, visual memory, and visual imagery. Each of the panelists follows a neuroergonomic approach, first describing studies of these aspects of visual cognition using both behavioral and neuroimaging (fMRI, ERP, and MEG) measures. The implications of these results for human factors applications are then discussed. Particular domains of application that are examined include elder design, driving, virtual environments, and software and educational curriculum design.
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