Abstract
The present study investigates driving simulator methodologies for inducing qualitatively different patterns of subjective response. The study tested Desmond and Hancock's (2001) theory that there may be two types of fatigue: active and passive. 108 undergraduates participated. There were 3 conditions (active, passive, control) and 3 durations (10, 30, 50 minutes). The active condition used simulated wind gusts to increase the required number of steering and acceleration changes. The passive condition was fully automated. In the control condition, drivers were in full control of steering and acceleration. Task engagement (e.g., energy) was lowest in the passive fatigue condition, followed by the control and active conditions. Distress (e.g., negative mood) was found to be highest in the active fatigue condition. The time course of fatigue responses was also determined. The results suggest methods for developing manipulations to determine the impact of fatigue on performance.
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