Abstract
Remote navigation, popular in computer games and prevalent in areas such as clinical medicine and teleoperations of robots and drones, uses human-computer interfaces for control. Usability studies of remote navigation interfaces require good metrics for evaluating interfaces, assessing users' capabilities, and determining the difficulty of the navigational task. We studied the time proficient users took to navigate virtual hovercrafts through virtual hallways with corners of various widths and discovered that the time to negotiate corners is inversely proportional to corner width. We derive and evaluate two models for the index of difficulty for negotiating corners. Both models fit the data well, with r2 greater than 0.85 for the mean time to negotiate corners verses corner width.
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