Abstract
Publicly available Massive Multi-Player Games (MMPG) allow multiple individuals to work together in simulated situations. To meet complex game objectives, users must exhibit high degrees of coordination. This is similar to the types of interactions required for effective coordination in military team environments, and this resemblance has not gone unnoticed. DARWARS is an initiative that aims to support a diverse array of distributed simulation-based military instruction, including those that allow large numbers of participants to interact in on-line virtual worlds. In effect, MMPGs are being considered as platforms for future training. In this paper, we describe a framework and evaluate a preliminary methodology for training teamwork skills (e.g., information exchange, teammate monitoring) in an MMPG environment. Data collected from a field exercise of 40 infantry soldiers suggests that MMPGs are capable of training teamwork skills in distributed environments. Based on the results of this exercise, we provide practice-oriented guidelines for using MMPGs as a training tool, and offer some suggestions for future research into effective performance measurement paradigms in this environment.
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