Abstract
Since the end of the cold war, military forces have increasingly been required to manage crowds of people, some of which may quickly turn violent. Frequently, crowd researchers identify “flashpoint” variables: environmental or social triggers that cause a crowd to become hostile. The goal of this research was to identify potential flashpoints, to assist the simulation and training communities in crowd representation. Researchers exhaustively reviewed crowd literature, surveyed subject matter experts in crowd control, and analyzed anecdotal crowd events. Survey results indicated that crowd weapons, alcohol and drugs, crowd commitment, and crowd desperation may be flashpoints for violence. However, none of these variables strongly varied with culture. Anecdotal results revealed additional flashpoint variables, such as aggression and the use of auditory stimuli by control force members, instigators within the crowd, and general masculine culture. These findings agree in part with results from existing literature, and have implications for peacekeeper training.
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