Abstract
Three different cannonical viewpoints into a 3D domain are defined to create a taxonomy of 3D displays. We then show how the information processing demands of each display viewpoint, provides benefits and or imposes costs on four categories of tasks, involving travel, image matching or situation awareness, visual search, and precise judgments. These task-display interactions are illustrated from experiments in aviation display design, battlefield judgments, and data visualization. Conclusions are offered regarding two possible ways of addressing the task-display interactions in design.
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