Abstract
We tested 3D spatial memory for 59 college students in a 50-cm x 50-cm x 50-cm cube. An aperture in the center of each of the cube's six surfaces revealed a picture on a computer monitor. The pictures' locations and orientations changed to simulate multiple perspectives. A pre-trial icon indicated the simulated body orientation, entrance hatch (the picture behind the head), and the target. A trial began with no pictures, and the trainee pressed a key to indicate the target's remembered position. A trail concluded with pictures, and the trainee pressed a key to indicate the target's actual position. Visual orientation illusions suggested that supine trainees should perform better. Memory errors did not support this prediction. Groups who started erect and switch to supine were similar to groups that did the opposite, except for the first 12 trials in which the Erect-Supine Group was better.
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