Abstract
Virtual Reality Induced Symptoms and Effects (VRISE) include both “positive” effects, such as the feeling of presence in a Virtual Environment (VE) or enjoyment of the use of Virtual Reality (VR), and “negative” effects, such as postural instability or sickness symptoms. The severity and nature of these effects can be influenced by VR system design, VE design, circumstances of use and individual participant characteristics. This paper presents an experiment that examines the effects experienced by 78 participants after a 30 minute period of VR use. The influence of a number of participant characteristics was assessed, and gender, motion sickness history, VR attitudes and immersive tendencies were found to have some influence on the experience of VRISE. Appropriate methods of minimising the level of negative effects experienced are discussed.
Get full access to this article
View all access options for this article.
