Abstract
This paper aims at the usage of computer technology in product design, as an aiding tool for both developing and evaluating alternatives. For that matter the machine is used as a tool which is able to model three-dimensional geometries and images with such a level of realism, which allows a aesthetic evaluation of the product, saving work time and minimizing mistakes. In spite of the advantages within, its usage in creative stages of the project is still problematic, due to implantation errors or over expectation. A research was done to determine the best way to implant the system and the realistic expectance level.
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