Abstract
The Nintendo Wii functions as an imploded identity stage, where the player interacts with the screen, the wand, and with the other players as a kind of virtual puppet for the self. This differentiates Wii games from other videogames in that the moving, acting body becomes the center of the play, where four modes of production define the parameters and norms of play: technique, discipline, improvisation, and defiance. The player acts with and through these four modes in order to view themselves as a more enhanced part of the game and the screen. Thus, the body becomes the central site of game play, instead of the avatar, the gamespace, or the gaze of the player on both.
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