Abstract
This study proposes a studio pedagogy that integrates knitting techniques with digital design and fabrication in architectural education. Grounded in Kolb’s Experiential Learning Theory, the workflow spans hands-on material trials, AI-assisted variation, parametric modeling, and computer-aided manufacturing (3D printing). Using a rubric-based assessment with third-year students (N = 10), we observed the largest gains in material experimentation (mean 3.1 → 4.5/5) and 3D printing optimization (3.0 → 4.3/5); 80% of projects improved after structured feedback and iteration. These results indicate that knitting, coupled with CAD/CAM, supports a transparent, measurable learning environment that links craft-based exploration to computational reasoning. Findings are preliminary due to the small elective cohort and warrant replication with larger samples and controlled variables.
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