Abstract
The author uses a graphic novel approach to explore various aspects of machinima through the character Molotov Alva and his companion Orhalla Zander. Together they contemplate the nature of machinima. Is it an art or a technique? While machinima’s noblest goal, as defined by the author, is to live beyond the now and illuminate the human condition, do its game-based roots prevent it from going mainstream?
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