Abstract

The Computers and Games conference (CG 2026) will feature cutting edge artificial intelligence technology as applied to computer games. For the first time since 2018, we are organizing this conference to be
Topics of interest include, but are not limited to: The current state of game-playing programs for classic and modern board games, card games, puzzles, virtual/casual/video games, etc. General game playing Artificial intelligence and machine learning for games The history of computers in game-based research New theoretical developments in game-related research New and enhanced algorithms for search and knowledge acquisition Automated game design and evaluation Mathematical insights into games Social aspects of computer games Scientific contributions produced by the study of games Cognitive research of how (and why) humans play games and puzzles Capture and analysis of game data.
Papers must be written in English and can be up to 12 pages in length (including references). The proceedings will be published by Springer as a volume in their LNCS series. Additional instructions on submission may be found online on https://icga.org/?page_id=4105.
Important Dates
Submission due: February 20, 2026
Notification: April 3, 2026
Conference: June 19–20, 2026
Camera-ready version due: August 10, 2026 (note that this is after the conference takes place, so as to enable authors to incorporate feedback received at the conference).
Footnotes
Funding
The authors received no financial support for the research, authorship, and/or publication of this article.
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or publication of this article.
