Abstract
Endgames do help improve the playing strength of computer Chinese chess programs. However, due to their large size, human players benefit minorly. Distance-to-mate (DTM) or distance-to-conversion (DTC) values computed for endgames do not capture the idea of human playing style. Typically, human players develop a high-level strategy during a game, which consists of a sequence of captures or piece exchanges. The capture process may not follow DTC or DTM values but aims at simplifying the game without creating risks. The process of piece exchanges is not recorded in any endgame databases. We propose a systematic method for finding important winning tactics in endgame studies, which may be useful in studying other endgames. As an illustration, we study the Chinese chess
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