Abstract
Volumetric video capture (VVC) technologies are finding applications in multiple sectors that desire realistic and immersive mixed reality content. However, VVC is also emerging as a tool for traditional filmmaking: in theory, the capture technology allows directors to view a scene from every angle and choose how to frame the story all in post-production. To investigate this, we conducted two pilot studies. The first was a set of preliminary interviews with film industry practitioners, who demonstrated a cautious curiosity for the technology’s applications and expanded on its implications for direction and performance. The second study is a comparison exercise where two versions of the same devised scene were captured and developed for viewing: one was filmed via conventional means, the other was filmed with a VVC solution. The process of production and post-production was recorded for both versions, supplemented by observational notes from the actors and an auto-ethnographic account from the author. The final stage of this study was a feedback session with returning interviewees, who reacted positively to the VVC version and reflected on this in light of their previous speculations. Lastly, this article investigates the issue of access and democratisation in relation to VVC and illustrates further pathways for future human-led research for volumetric capture technologies.
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