BrandStewart, The Media Lab–Inventing the Future at MIT, Viking/Penguin, 1987.
2.
BlownPaul, Communion and Cargo Cults, Proc. The Second International Symposium on the Electronic Arts (SISEA), Groningen, The Netherlands, 1990.
3.
BlownPaul, ‘The Flip Side’, a monthly column for MacNews Australia, Niche Publishing, Melbourne, since April 1991.
4.
BlownPaul, The Computer Human Interface, Art and Evolution – Considerations of Aesthetics and Ethics, unpublished. In this essay I apply Charles Sanders Peirce semiological system of Signifiers (Symbolic, Iconic and Indexical) in order to develop a taxonomy that enables ethical and aesthetic analysis of the field.
5.
BlownPaul, ‘Technology, Art and the Future’, to appearin Agenda, Melbourne, 1992.
6.
ClarkMike, ‘Koko's Mac II’, in The Art of Human Computer Interface Design, ed LaurelBrendaWesleyAddison, 1990. Clark and his colleagues describe a gorilla-computer interface design project. Other authors including Paras Kaul have described work on the dolphin-computer interface.
7.
DorseyCandasJane, Machine Sex and Other Stories, Women's Press, London, 1988.
8.
StevenFeiner, An Integrated System for Creating and Presenting Complex Computer-Based Documents, Proc. ACM SIGGRAPH 81, Assoc. for Computing Machinery, New York, 1981.
9.
FeldmanTony, Multimedia in the 1990s, BNB Research Fund Report, The British Library Bibliographic Research Fund, Boston Spa, UK, 1991.
10.
GibsonWilliam, The Cyberpunk Trilogy –Neuromancer, Gollancz, London, 1984, Count Zero, Gollancz, London, 1986 and Mona Lisa Overdrive, Gollancz, London, 1988. Other essential reading includes: SterlingBruce (ed), Mirrorshades–the Cyberpunk Anthology, Paldin/ Grafton, London, 1988, a good introduction to the work of the Cyberpunk sci-fi authors by one of their members; Rudy Rucker Wetware, Avon, 1988 and; Greg Bear, Blood Music, Arbor House, 1985.
11.
NelsonTed, Computer Lib/Dream Machines, republished in a revised and updated edition by Tempus/Microsoft in 1987.
12.
RheingoldHoward, Virtual Reality, Seker & Warburg, London, 1991. Rheingold provides an excellent introduction to the leading-edge research into rich media and immersive multimedia CHIs that have been called virtual reality (VR); telepresence and; Cyberspace.
13.
AmbronS.HooperK. (eds). Interactive Multimedia, Microsoft Press, Washington, 1988.
14.
BarkerJ.TuckerR.N., The Interactive Learning Revolution, Kogan Page, London, 1990.
15.
GaleJohn, Micro Multimedia, Information Workstation Group, Alexandria Virginia, 1990.
16.
NielsonI., HyperText and HyperMedia, Academic Press, San Deigo CA, 1990.
17.
At present several publications cover the industry.
18.
USA: Verbum; Seybold's Digital Media; Videodisc Monitor, CyberEdge Journal; Mondo 2000; and New Media Age.
19.
UK: Digital Vision Interactive; Electronic Publishing Journal; European Multimedia Bulletin; Interactive Media International; and Multimedia Review.