This introduction to the special issue on games, co-creation and regulation introduces some key concepts arising from the phenomenon of user-generated content in interactive media environments such as online computer games. It canvasses the work of the seven authors who have contributed to the special issue, covering a range of areas such as advertising and surveillance, participatory design, end user licence agreements, user-generated classification and participant rights.
Get full access to this article
View all access options for this article.
References
1.
PottsJ.CunninghamS.HartleyJ.OmerodP.2008, ‘Social Network Markets: A New Definition of the Creative Industries’, Journal of Cultural Economics, vol. 32, no. 3, pp. 167–85.