Abstract
This paper presents a method for representing and analyzing hazards in virtual simulations as regions in 3-dimensional space. The objectives of this study are to provide designers and analysts a technique for evaluating hazards concerning human-machine interaction in virtual environments, as well as, initiating a dialog concerning future hazard simulation techniques and standards. Information obtained for this paper is based upon a study to incorporate hazard information into a human modeling simulation package called DEPTH (Design Evaluation for Personnel, Training, and Human Factors), which is being developed by U.S.A.F. Armstrong Laboratory.
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