Abstract
In this paper, we present a five-stage framework for developing online experimental cognitive tasks using the Unity game engine. As researchers increasingly conduct cognitive performance research online, there is a need to accurately capture complex behavioral and performance data. Game engines like Unity offer a solution, providing extensive control over stimulus presentation while being able to collect detailed behavioral data. However, the perceived complexity of using these tools may prevent researchers from adopting them as experimental testbeds. This framework helps to address the learning curve associated with utilizing game engines for research purposes by covering topics such as design considerations, data management, and hosting created experiments online with the goal of empowering human factors researchers and practitioners alike to leverage Unity or other game engines for online cognitive assessment and experimentation.
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