Abstract
Usability testing is typically taught with a desktop or mobile device in mind. As new platforms become more commonplace, it is important to master usability testing as applications scale cross-platform (including television, virtual reality, voice user interfaces, and screen readers). For all devices, there are key considerations across study recruitment, selection of the right prototype fidelity, lab research (including lab environment, observing, and recording the participant), and moderated remote research that should be kept in mind. This paper aggregates best practices for all six devices across these various topics.
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