Abstract
The use of computer game based architectures may help provide a safe, controlled environment in which geographically dispersed military units can develop leadership skills while rehearsing a specific task such as search and rescue. The purpose of this study was to investigate the relationships among task difficulty, team task performance, personality and computer game experience using a modified version of the popular video game, Half Life 2 ™. Twenty dyads searched a virtual environment to find a target avatar while disregarding distractor avatars. Task difficulty was represented by low or high numbers of distracters. Findings showed that manipulating difficulty in this way led to differences in search efficiency, but not overall accuracy or task completion time. Personality and gaming experience did not influence team performance outcomes as expected. This research suggests researchers and trainers must act judiciously when modifying game characteristics, such as task difficulty, to design and implement immersive training programs.
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