Abstract
In 1997, the author created the first officially approved course in Japan on simulation and gaming at his university. To diffuse gaming/simulation as a management tool in a country where little or no such methodology is used, a native must first make experiential learning abroad through participation in design process and facilitation of gaming/simulation. Thanks to Richard Duke, the author had the good fortune to participate in designing process and facilitation of gaming/simulation. Soon, his lab will start supplying young Japanese and Chinese gamers in the management field. At least some of the graduates will become researchers and/or practitioners who teach gaming/simulation as a management support system. The number of gamers in this field can increase in geometric progression, and the dawn of the gaming/simulation age in Japan is approaching.
Get full access to this article
View all access options for this article.
