Abstract
The use of simulation and gaming techniques in British education underwent rapid growth in the early 1970s. This was due to a number of factors, one of which was the founding of a society, the Society for the Advancement of Gaming and Simulation in Education and Training (SAG-SET), devoted to educational simulation and gaming. This article traces the growth of SAGSET and some aspects of the parallel growth of simulation and gaming in the United Kingdom. It draws some tentative conclusions about the relationship of the growth and decline in the use of these techniques and the changing political climate of the times.
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