Abstract
First exposures to business games are recalled Research on the teaching effectiveness of games began early in the authors career. These studies have often disturbed both those inside and outside the business gaming movement. Great advances have been made in the technology available to support computer-based simulations, but the basic structure and models employed in business gaming have remained fundamentally the same. Although games and experiential learning are mature teaching technologies in North America, many exciting opportunities exist for their application in the world's post-Communist countries and Third World nations.
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