Abstract
Shoot-look-shoot attrition generally refers to cases in which the shooting side has (or can be adequately modeled as having) sufficient coordination among its shooters that it can assign any particular shooter to engage any particular target, engagements occur in succession, the shooting side can assess the results of each engagement before being required to fulfill succeeding assignments, and the shooting side can assign shooters who have not yet made an attack (or who are capable of making another attack) to engage only those targets that either have not yet been engaged or have survived all prior engagements against them. This article describes formulas used to simulate such shoot-look-shoot attrition processes in deterministic combat models.
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