Abstract
Good educators constantly seek curricula materials and learning experiences which have clearly delineated attributes and proven effectiveness. This article provides an evaluation of the processes involved in the simulation/game CRISIS. Despite its age, this simulation/game remains an excellent, topical, short, relatively simple, interdisciplinary, noncomputer experiential activity for conveying a realistic "gestalt" and providing a basic understanding of the complexity of international political relations. This is evidenced by the results of multivariate analysis of the responses of 146 participants from five major discipline areas to a highly reliable 12-scale Simulation Evaluation Instrument, and by content-analysis of their open-ended responses concerning the game's strengths and weaknesses. The author discusses the management implications of the latter and provides game follow-up suggestions for enhancing learning.
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