There are hundreds of games tucked away in desk drawers and file cabinets which work when the designer is present to explain the model, answer questions, and patch up unforeseen problems. Such experiences are appropriately completed. In fact, it could well be argued that all games and simulations should be of this nature as the presence of the designer can greatly increase the richness and flexibility of the experience.
Gohring, R. and L. Chiarelott (1978) The Principal Game, A Leadership Simulation. Austin: MESA Publications.
4.
——— (1977) "Report on the evaluation of a simulation game to assess and influence the leadership styles of elementary principals." Presented to the 1977 Annual Meeting of the American Educational Research Association, New York, April 4-8, 1977. (ERIC access number ED 137 362)
5.
——— (1975) "The Principal Game" National Elementary Principal55, 2: 41-56.
6.
Horn, R. (1977) The Guide to Games and Simulations for Education Training. Craw-ford, NJ: Didactic Systems.
7.
Marketing News (1974) 7 (May 21).
8.
Shirts, R.G. (1975) "Ten 'mistakes' commonly made by persons designing educational simulations and games." Society for Academic Gaming and Simulation J. (October).
9.
Sim Ed ( 1979) Catalogue. College of Education, University of Arizona, Tucson.