Allen, L.E. and D. Main (1976) "The effect of instructional gaming on absenteeism: the first step." J. for Research in Mathematics Education7, 2: 113-128.
2.
Allen, L.E. and J. Ross (1977) "Improving skill in applying mathematical ideas: a preliminary report on the instructional gaming program at Pelham Middle School in Detroit." Alberta J. of Educational Research23, 4: 257-267.
3.
——— (1975) "Instructional gaming as a means to achieve skill in selecting ideas relevant for solving a problem." International J. of Mathematics, Education, Sci. and Technology6, 4: 475-488.
4.
Allen, L.E., G. Jackson, J. Ross, and S. White (forthcoming) "What counts is how the game is played: effects in instructional gaming."(Also available from Layman E. Allen, Mental Health Research Institute, University of Michigan, Ann Arbor, Michigan 48109)
5.
Edwards, K.J., D.L. DeVries, and J.P. Snyder (1972) "Games and teams: a winning combination." Simulation and Games3, 3: 247-269.