Anderson, C.R. (1970) "An experiment on behavioral learning in a consumer credit game." Simulation and Games1, 1: 43-54.
2.
Belbin, R.M. and S. Supramaniam (1971) "Selection for term integration," in Industrial Training Research Unit Annual Report. London : University College.
3.
Braskamp, L.A. and R.M. Hodgetts (1971) "The role of an objective evaluation model in simulation gaming." Simulation and Games2 (June): 197-212.
4.
Cherryholmes, C. (1966) "Some current research on effectiveness of educational simulations: implications for alternative strategies." Amer. Behavioral Scientist10, 2: 4-7.
5.
Cohen, K.J. and E. Rehnman (1971) "The role of management games in education and research." Management Sci.7 (January): 131-166.
6.
Dale, A.G. and E.R. Klasson (1964) Business Gaming: A Survey of American Collegiate Schools of Business. Austin: University of Texas Bureau of Business Research.
7.
Dalton, F.E. and J.B. Miner (1970) "The role of accounting training in top management decision making." Accounting Rev.45, 1: 134-139.
8.
Dill, W.R. (1961) "The educational effects of management games," pp. 61-72 in W. R. Dill et al. (eds.) Proceedings of the Conference on Business Games as Teaching Devices. New Orleans: Tulane University School of Business Administration .
9.
——— and N. Doppelt (1963) "The acquisition of experience in a complex management game." Management Sci.10, 1: 30-46.
10.
Edwards, K.J. (1971) "Students' evaluations of a business simulation game as a learning experience." Baltimore: Johns Hopkins University Center for Social Organization of Schools Report 121, December.
11.
Greenlaw, P.S. and F.P. Wyman (1973) "The teaching effectiveness of games in collegiate business courses." Simulation and Games4, 3: 259-292.
12.
Grey, C. (1972) "Performance as a criterion variable in measuring business gaming success; an experiment with multiple objective performance model." AIDS Second Annual Southeastern Regional Conference.
13.
Harrell, T.W. (1971) "High earning MBA's." Stanford University Graduate School of Business Research Paper 15.
14.
Henshaw, R.C. and J.R. Jackson (1972) THE EXECUTIVE GAME. Homewood, Ill.: Richard D. Irwin.
15.
Jankowicz, A.Z. (1973) "Feedback for learning in business games." Simulation and Games4, 2: 175-201.
16.
Jurgensen, C.E. (1966) "Report to participants on adjective word sort ." Minneapolis Gas Company. (unpublished)
17.
Lee, R.S. and A. O'Leary (1971) "Attitude and personality effects of a three-day simulation." Simulation and Games3, 3: 309-347.
18.
McKenny, J.L. (1962) "An evaluation of a business game in an MBA curriculum ." J. of Business35 (July): 278-286.
19.
Miner, J.B. (1969) Personal and Industrial Relations. New York: Macmillan.
20.
Rackham, N. (1970) "The effectiveness of simulation techniques," in R.H.R. Armstrong and J. L. Taylor (eds.) Industrial Simulation Systems in Higher Education. Cambridge, Eng.: Institute of Education.
21.
Raia, A.P. (1966) "A study of the educational value of management games." J. of Business39, 3: 339-352.
22.
Rowland, K.H. and D.M. Gardner (1971) "The uses of business gaming in education laboratory research." University of Illinois at Urbana-Champaign College of Commerce and Business Administration Working Paper 10.
23.
Schellenberger, R.E. (1974) "Analysis of decision processes using an interactive case: a preliminary study." Proceedings of the Eastern Academy of Management (May.
24.
Starbuck, W.H. and E. Kobrow (1966) "The effect of advisors on business game teams ." Amer. Behavioral Scientist10 (November): 28-30.
25.
Strother, E. et al. (1966) "Educational application of management games ." NDEA Title VII, Grant 7-59-0500-252.