Abstract
Background
Player behaviour comprises thoughts, decisions and other actions that arise from multiple sources and contexts in games and is based on the players’ complex environment of information, vicarious experiences and perspectives. Learning and superior performance within the game are shaped by the players’ goal orientation, conviction and interactions.
Objectives of the study
The study sought to understand the concept, functions and constituents of
Method
An instrument of
Results
The seven factors of the scale had an eigenvalue each of more than one, and Cronbach α values of .58 to .90. The exploratory factor analysis generated seven factors that were named
Discussion
The study identified the factors of player behaviour and studied the effect of gender and education on player behaviour. It showed that player behaviour emerges from convictions which are perspectives backed by ready resources, skills and action plans to simplify, understand and respond to situations and likely problems. The behavioural differences between gender, type of programme and level of education were not significant. The study also discussed the nature of each factor and the limitations, suggestions and implications of the study.
Keywords
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