Abstract
Background. The latest Japanese National Curriculum emphasized the importance of active learning as well as communication skills in various subject areas. Following this trend, the
Aim. This study developed a
Methods. Our
Results. The findings suggest that the students understood the importance of considering new alternatives for trade-off resolution by playing our game.
Conclusions. Despite the limitations of our study, such as the small sample size, our findings demonstrated that the game was successful in teaching most students the necessity of reaching a consensus in situations involving conflicting opinions.
Keywords
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