AgusdinataD. B.LukoschH. (2019). Supporting interventions to reduce household greenhouse gas emissions: A transdisciplinary role-playing game development. Simulation & Gaming, 50(3), 359–376. doi:10.1177/1046878119848135
2.
GeertsD.NouwenM.van BeekE.SlegersK.MirandaF. C.BleumersL. (2019). Using the SGDA framework to design and evaluate research games. Simulation & Gaming, 50(3), 272–301. doi:10.1177/1046878118808826
3.
GundryD.DeterdingS. (2019). Validity threats in quantitative data collection with games: A narrative survey. Simulation & Gaming, 50(3), 302–328. doi:10.1177/1046878118805515
4.
KrizW. C.ClapperT. C.HarviainenJ. T. (2019). Obituary for Allan G. Feldt – Pioneer in urban gaming and co-founder of The International Simulation and Gaming Association (ISAGA). Simulation & Gaming, 50(3), 408–410. doi:10.1177/1046878119863248
5.
LohmannR. (2019). Taking a glimpse into the future by playing?Simulation & Gaming, 50(3), 377–392. doi:10.1177/1046878119848133
6.
RogmansT.AbazaW. (2019). The impact of international business strategy simulation games on student engagement. Simulation & Gaming, 50(3), 393–407. doi:10.1177/1046878119848138
WetzelR.BachourK.FlinthamM. (2019). Tensions within the ministry of provenance: Reflections on co-creating a research game together with artists. Simulation & Gaming, 50(3), 329–358. doi:10.1177/1046878118818867