Abstract
Background. Prior research suggests that
Aim. This study explores the conversations produced in educational activities supported by video games and the effects of these conversations on the
Method. This randomized design experiment compares the conversations of a group of students using traditional
Results. Students using the video game produced high-quality conversations focused on disciplinary content. The results show, additionally, that only conversations connecting different resources in the learning setting had a significant effect on learning, highlighting the importance of situated conversations for video
Conclusions. The concept of situated conversation is proposed to characterize conversations that connect different resources available in the social environment. This type of conversation increases knowledge levels by bringing external information into the learning process.
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