Abstract
Background Despite federal directives to strengthen the resilience of
Aim This article describes the experience of an educational
Method A total of over 200 participants in 16 workshops completed an introductory lecture, experimental scenario development, experiential game play, and participated in reflective group discussion. Qualitative data was collected during game play and debriefing interviews and was used to assess participant learning outcomes.
Results Participant feedback affirmed that simulation gaming can reinforce the experimental, experiential, and reflective phases of the Kolb Learning Cycle. Subjects displayed cognitive and affective engagement, intrinsic motivation, and often reported improved understanding of
Keywords
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