Abstract
Background. Learning to manage a classroom is a difficult but important part of teacher education. Earlier research on simulations for learning
Purpose. This case study explores and evaluates the design of a
Design. The design process resulted in the scenario-based SIMPROV simulation, which was made in the form of a
Evaluation. The simulation was evaluated in two courses where the participants’ level of reflection and perceived knowledge improvement was measured using a questionnaire. Forty-three first-year
Results. The results indicate that participants engaged in
Conclusions. The conclusions are that the scenario-based simulation designed as a hypermedia radio theatre supported knowledge improvement, understanding, and reflection and that
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