Abstract
Background. Games can be great pedagogical tools for educators and students.
Aim. In this paper, we address the potential of
Application. The presented framework can create evaluative profiles of the learning, social, game, and immersive mechanics of
Demonstration. To validate the practical application of the interpretive framework, we apply it to a real-world example. Our demonstration reveals the usefulness of the framework.
Conclusions. The framework enables critical reflection on the
Keywords
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