CoovertM. D.WinnerJ.BennettW.Jr. (2017). Construct development and validation in game-based research. Simulation & Gaming, 48(2), 236-248. doi:10.1177/ 1046878116682661
3.
de JongM.WarmelinkH. (2017). Oasistan: An intercultural role-playing simulation game to recognize cultural dimensions. Simulation & Gaming, 48(2), 178-198. doi:10.1177/1046878117691076
4.
HarviainenJ. T. (2012). Ritualistic games, boundary control, and information uncertainty. Simulation & Gaming, 43(4), 506-527. doi:10.1177/1046878111435395
5.
HassanL. (2017). Governments should play games. Simulation & Gaming, 48(2), 249-267. doi:10.1177/1046878116683581
6.
JørgensenK. (2012). Players as coresearchers: Expert player perspective as an aid to understanding games. Simulation & Gaming, 43(3), 374-390. doi:10.1177/1046878111422739
7.
KrizW. C. (2009). Bridging the gap: Transforming knowledge into action through gaming and simulation. Simulation & Gaming, 40(1), 28-29. doi:10.1177/1046878107310099
ScullionJ.LivingstoneD.StansfieldM. (2014). Collaboration through simulation: Pilot implementation of an online 3D environment. Simulation & Gaming, 45(3), 394-409. doi:10.1177/1046878114530814
11.
van LankveldG.SehicE.LoJ. C.MeijerS. A. (2017). Assessing gaming simulation validity for training traffic controllers. Simulation & Gaming, 48(2), 219-235. doi:10.1177/1046878116683578
12.
WhittonN. (2011). Game engagement theory and adult learning. Simulation & Gaming, 42(5), 596-609. doi:10.1177/1046878110378587