Abstract
Background. Despite the increasing attention given by scholars and designers to time as a game variable, an overlooked topic is
Aim. This article addresses the issue of
Method. The related concepts of
Results. Specific categories of features are able to foster
Conclusions. Implications of the study are noteworthy for a) practitioners interested in deepening time routines in games through an audiences’ lens and b) researchers, who may take inspiration to stress and expand the topic with further focuses and research designs.
Keywords
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